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Rust and Revenue
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Designer Diary: Building Better Bots
October 24, 2025
by
Jack Neal Games
#design-diary, #solo-design
Rust & Revenue started with one bot. It was straightforward, predictable, and got the job done. Then came two bots, both running the same script. The game state became a little more dynamic, but they...
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Delivery Day
October 18, 2025
by
Jack Neal Games
#Delivery-day, #Retail-release
Rust & Revenue has officially arrived in stores. The first boxes went out today - hand-delivered to Unplugged Gaming and Just Games. It was a surreal thing to watch the finished copies cross a real co...
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Limited Edition Available Early (Now)
October 17, 2025
by
Jack Neal Games
#limited-edition
A quick update: the Limited Edition of Rust & Revenue is now shipping. Copies are being hand-delivered to participating local game stores. I don’t know exactly when they’ll make it onto shelves, b...
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Closing the Loop: Limited Edition, Maps, and Next Steps
October 12, 2025
by
Jack Neal Games
Hello everyone! Hope you’re having a great weekend. I’ve started assembling the physical copies for the Limited Edition run! It’s been a deliberate, hands-on process - working out logistics, vis...
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Limited Physical Edition Available November 7th
October 10, 2025
by
Jack Neal Games
1
#physical-release-news
It’s official. Rust & Revenue is now finding real shelves in the real world. Two Central New York stores have already confirmed interest in carrying the limited physical edition, with another demo c...
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Essexstrand - Weekly Map #5
October 05, 2025
by
Jack Neal Games
#sunday-drop, #variant
Hello! It was a busy week and my usual Sunday delivery rolled in a bit later than I wanted. I try to play the games at least once before I propose them, however, sometimes I can eyeball something see...
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Upcoming Demo at Unplugged Gaming / Photo Drop
October 03, 2025
by
Jack Neal Games
#physical-edition, #demo
I'm looking forward to showing the modular version of Rust & Revenue off at Unplugged Gaming in Manlius NY Saturday, October 4th from 12 pm on! I will be there to run some games and answer any questio...
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Of Guilds and Bots
September 29, 2025
by
Jack Neal Games
#cuse-con-design, #v1-5, #gpt-agent
Happy Sunday! This week I had the chance to join the CuseCon Designer Guild and try out some prototypes. It was my first time at a designer meetup, and the group was warm and welcoming. I was duly imp...
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Design Diary: From 18XX to 3 Dice and a Sheet of Paper
September 28, 2025
by
Jack Neal Games
#design
When I first started working on Rust & Revenue , my goal was to take the essence of an 18XX economic game and compress it into a fast, solo-first roll-and-write format. I wanted a game you could set u...
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Preparing the First Physical Run: Modular Edition (1–3 Players)
September 22, 2025
by
Jack Neal Games
#physical-box, #store-demos
Rust & Revenue has been growing steadily as a print-and-play, with new maps and feedback shaping the game week after week. The next step is a limited physical edition, and the first demo events are sc...
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Middle Ford - Weekly Map #4
September 21, 2025
by
Jack Neal Games
#map
Welcome! It’s been great seeing players explore new setups each week, and Middle Ford continues that tradition with a layout that rewards careful timing and contested expansion. This week’s random...
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Rust & Revenue Passes 400 Content Downloads – Thanks to You!
September 16, 2025
by
Jack Neal Games
A big thank you to everyone who has taken the time to check out Rust & Revenue . Between the rules, maps, and extras, we’ve just passed 400 total downloads since launch. The base maps (both full-col...
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Alexandawell - Weekly Map #3
September 14, 2025
by
Jack Neal Games
#map
This week’s random map, Alexandawell, leans more traditional in structure. The eastern third of the map is congested, with RA, ERV, and ENB all pressing toward key cities. Bypasses may prove particu...
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Historic Map Preview - Southeast USA
September 07, 2025
by
Jack Neal Games
#design, #map-of-theweek
Today I am sharing the Southeast USA map for Rust & Revenue. This is the first of the historical maps and it introduces new wrinkles to the game. The map highlights ACL, SAL, Southern, L&N, and GM&O...
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The Next Stops for Rust and Revenue
September 05, 2025
by
Jack Neal Games
#design, #schedule
When I first put Rust & Revenue out into the world I wasn’t sure what would happen. Seeing it find players has been absolutely wonderful, and I am equal parts shocked, humbled, and grateful for the...
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Common Clarifications and Scoring FAQ
August 31, 2025
by
Jack Neal Games
#faq, #scoring
A few players have had questions about how scoring works in Rust & Revenue . To make things easier, here’s a quick checklist that covers the most important steps. Quick Scoring Checklist Treating ro...
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Gopherheights! Weekly Map #1
August 31, 2025
by
Jack Neal Games
#map-of-the-week
I uploaded a new random-week map called Gopherheights. You’ll notice a twist: there’s prebuilt track on the board. Some of it is neutral, and some belongs to specific companies. The intent is simp...
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New Downloadable Content is Live!
August 28, 2025
by
Jack Neal Games
Happy Friday! Today I’ve added a fresh way to keep your games evolving with regularly updated DLC: Random Map of the Week - A brand new random map every Sunday morning. Fully compatible with the bas...
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Rust & Revenue v1.0.2 – Rulebook Update
August 27, 2025
by
Jack Neal Games
There were some great questions posted on the BGG forums. With those questions addressed, I’ve gone back and cleaned up a few spots in the rules that could trip players up. Writing rules is always t...
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Errata - Reginald Build Track Script For Cheapest Track
August 26, 2025
by
Jack Neal Games
#errata
Good evening! A commenter on the playthrough video noted I kept mentioning cheapest track when I was working through Reginald's script. It turns out I always played the game the way I presented it but...
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