Rust & Revenue v1.0.2 – Rulebook Update
There were some great questions posted on the BGG forums. With those questions addressed, I’ve gone back and cleaned up a few spots in the rules that could trip players up. Writing rules is always the hardest part for me, and I’m grateful to those who took the time to point out inconsistencies.
What’s new in 1.0.2:
-
Corrected errors in the sample turns and scoring examples so diagrams and text now align.
-
Clarified how Reginald’s Operations Task can continue if his first option isn’t available.
-
Added a note on where to place the natural 6 Extra Presidency bonus.
-
Collected links to rules resources, videos, and the chatbot for easier reference.
This is a polish pass, not a rules shake-up. If you’ve been playing already, the flow is the same — now it should just be clearer on the page.
As always, thank you for trying Rust & Revenue, sharing your plays, and helping me make the rulebook sharper. Every little correction helps the game feel more welcoming to new players.
Files
Get Rust and Revenue
Rust and Revenue
Solo homage to 18XX and cube rail games. Compete against two automated rivals using a single-page sheet and four dice
| Status | Released |
| Category | Physical game |
| Author | Jack Neal Games |
| Tags | Board Game, Railroad |
| Languages | English |
More posts
- Designer Diary: Building Better Bots2 days ago
- Delivery Day9 days ago
- Limited Edition Available Early (Now)10 days ago
- Closing the Loop: Limited Edition, Maps, and Next Steps14 days ago
- Limited Physical Edition Available November 7th17 days ago
- Essexstrand - Weekly Map #521 days ago
- Upcoming Demo at Unplugged Gaming / Photo Drop23 days ago
- Of Guilds and Bots28 days ago
- Design Diary: From 18XX to 3 Dice and a Sheet of Paper29 days ago
- Preparing the First Physical Run: Modular Edition (1–3 Players)34 days ago

Leave a comment
Log in with itch.io to leave a comment.