Common Clarifications and Scoring FAQ
Rust and Revenue » Devlog
A few players have had questions about how scoring works in Rust & Revenue. To make things easier, here’s a quick checklist that covers the most important steps.
Quick Scoring Checklist
- Treating routes as “snake everything” instead of the best contiguous path from a hub up to Service Capacity. (Think Winsome's Baltimore and Ohio)
- Forgetting to count the home hub as $1.
- Recording only the route value instead of multiplying by the number of shares.
- Skipping the Presidential Bonus each round.
- Not using rival hubs when connected.
- Counting only the biggest train instead of the sum of all trains for Service Capacity.
- Misvaluing stops (cities $2, towns/hubs $1, mines $0 unless Company #6 at $3).
If you score the full three rounds, this should bring scores between $150 and $300.
Thanks for gaming and happy railroading!
Files
FAQ - Updated 8/31 - Letter format (pdf) 210 kB
22 days ago
Get Rust and Revenue
Download NowName your own price
Rust and Revenue
Solo homage to 18XX and cube rail games. Compete against two automated rivals using a single-page sheet and four dice
Status | Released |
Category | Physical game |
Author | Jack Neal Games |
Tags | Board Game, Railroad |
Languages | English |
More posts
- Preparing the First Physical Run: Modular Edition (1–3 Players)13 hours ago
- Middle Ford - Weekly Map #41 day ago
- Rust & Revenue Passes 400 Content Downloads – Thanks to You!6 days ago
- Alexandawell - Weekly Map #38 days ago
- Historic Map Preview - Southeast USA16 days ago
- The Next Stops for Rust and Revenue18 days ago
- Gopherheights! Weekly Map #123 days ago
- New Downloadable Content is Live!25 days ago
- Rust & Revenue v1.0.2 – Rulebook Update26 days ago
Leave a comment
Log in with itch.io to leave a comment.