Common Clarifications and Scoring FAQ
Rust and Revenue » Devlog
A few players have had questions about how scoring works in Rust & Revenue. To make things easier, here’s a quick checklist that covers the most important steps.
Quick Scoring Checklist
- Treating routes as “snake everything” instead of the best contiguous path from a hub up to Service Capacity. (Think Winsome's Baltimore and Ohio)
- Forgetting to count the home hub as $1.
- Recording only the route value instead of multiplying by the number of shares.
- Skipping the Presidential Bonus each round.
- Not using rival hubs when connected.
- Counting only the biggest train instead of the sum of all trains for Service Capacity.
- Misvaluing stops (cities $2, towns/hubs $1, mines $0 unless Company #6 at $3).
If you score the full three rounds, this should bring scores between $150 and $300.
Thanks for gaming and happy railroading!
Files
FAQ - Updated 8/31 - Letter format (pdf) 210 kB
Aug 31, 2025
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Rust and Revenue
Solo homage to 18XX and cube rail games. Compete against two automated rivals using a single-page sheet and four dice
| Status | Released |
| Category | Physical game |
| Author | Jack Neal Games |
| Tags | Board Game, economic, Railroad |
| Languages | English |
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