Gopherheights! Weekly Map #1


I uploaded a new random-week map called Gopherheights. You’ll notice a twist: there’s prebuilt track on the board. Some of it is neutral, and some belongs to specific companies. The intent is simple - to see how it feels when the geography itself lends a little shove to development, instead of every inch being laid during play.

Does it change tempo? Does it make some starts more obvious? Or does it just smooth out the early turns? I honestly don’t know yet. That’s the fun of it. If nothing else, it’s another knob to turn in the design space.

If you try out Gopherheights, let me know if the prebuilt rails stand out, or if they blend into the usual puzzle of track and timing.

Was noodling with an editor this weekend.  We'll see if it comes in handy. 


Files

Random Map Of The Week - A4/Letter format (zip) 1.6 MB
23 days ago

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If you happen to play, house rules might be needed when hooking into the main prebuilt track.  In theory on this map, 2, 4 and 5 might be able to get in there.  If there are ties for anything, apply company numeric order.  

Otherwise, the companies start up and build like they do in the base game.  If Xavier or Reginald started company #1, they would build to the city off their prebuilt spur toward the middle of the map.  

I plan on playing this one this week.

Got around to playing it this morning.  The game took off really well with the preexisting track.  I was able to build out #1 to the south east and had a few good plays to thwart orange.  Xavier rolled 2's the last three turns which brought down Reginald's president bonus down.  It didn't play out exactly as I wanted it to, but it rarely does.  Did well enough to come out on top.

We'll see what is in store for next week's map.  A few other ideas rattling around.

Thanks for following!