Very much enjoying this game, my PNP build is now neatly cornered and boxed. I just used colored centimeter cubes for the few pieces and that worked very well. It took me a little while to understand what was going on, and it was only on the fifth full game (using the Commodity Scoring rules for fun) that things began to click for me. It was very lovely!
The solo bots run smoothly and well, too. Always nice as a game feature!
Played partway through one solo game to kind of get the ropes, very excited for a real game soon ^-^ either solo or maybe two-handed.
I think two diagrams will be helpful for rules clarity: a setup diagram, and a diagram of the route card indicating route path, destination, commodity icon, and region bonus(es) across the top.
Excited ^-^ this will be my first Jack Neal game! At some point I need to try Rust & Revenue too. I don't know these kinds of train games (routes+shares) so looking forwards to it all.
Welcome aboard! I agree that a setup diagram would help. I will put one together in the next few weeks. Life has been pretty hectic but I wanted to get the game released. In the meantime, I have a YouTube video playthrough on the solo game if you need it. :)
Rust & Revenue is definitely a step up in complexity. If you get hooked, then there is a whole world of gaming that opens up with the genre. Charters to me would be a slightly easier on ramp but the components are specialized enough that it would be a harder build to find parts for but an easier teach.
Regardless, thank you for the kind note! Let me know if you have any questions. :)
I did watch the video, it was very helpful! I wanted to try Charters as well, and I actually do make even large and component-filled PNP builds, so it won't be a problem for me buildwise. I think my largest build so far, not counting certain playtests, was Distilled alongside its expansions, back when Paverson provided PNPs to buy; and I also frequently play my PNP build of Pax Pamir (2e) made from the free PNP on the Werhlegig site.
Grasping the mechanics and strategy will be my biggest challenge 😅
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Very much enjoying this game, my PNP build is now neatly cornered and boxed. I just used colored centimeter cubes for the few pieces and that worked very well. It took me a little while to understand what was going on, and it was only on the fifth full game (using the Commodity Scoring rules for fun) that things began to click for me. It was very lovely!
The solo bots run smoothly and well, too. Always nice as a game feature!
15 minutes into that particular solo game:
Played partway through one solo game to kind of get the ropes, very excited for a real game soon ^-^ either solo or maybe two-handed.
I think two diagrams will be helpful for rules clarity: a setup diagram, and a diagram of the route card indicating route path, destination, commodity icon, and region bonus(es) across the top.
Excited ^-^ this will be my first Jack Neal game! At some point I need to try Rust & Revenue too. I don't know these kinds of train games (routes+shares) so looking forwards to it all.
Welcome aboard! I agree that a setup diagram would help. I will put one together in the next few weeks. Life has been pretty hectic but I wanted to get the game released. In the meantime, I have a YouTube video playthrough on the solo game if you need it. :)
Rust & Revenue is definitely a step up in complexity. If you get hooked, then there is a whole world of gaming that opens up with the genre. Charters to me would be a slightly easier on ramp but the components are specialized enough that it would be a harder build to find parts for but an easier teach.
Regardless, thank you for the kind note! Let me know if you have any questions. :)
I did watch the video, it was very helpful! I wanted to try Charters as well, and I actually do make even large and component-filled PNP builds, so it won't be a problem for me buildwise. I think my largest build so far, not counting certain playtests, was Distilled alongside its expansions, back when Paverson provided PNPs to buy; and I also frequently play my PNP build of Pax Pamir (2e) made from the free PNP on the Werhlegig site.
Grasping the mechanics and strategy will be my biggest challenge 😅
You are definitely a seasoned builder then! I'm gracious that you're giving it a go. :)
If you can handle Pax Pamir then I'd put money down that you can easily do well with what I've worked on over the years. :)