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Played partway through one solo game to kind of get the ropes, very excited for a real game soon ^-^ either solo or maybe two-handed. 

I think two diagrams will be helpful for rules clarity: a setup diagram, and a diagram of the route card indicating route path, destination, commodity icon, and region bonus(es) across the top. 

Excited ^-^ this will be my first Jack Neal game! At some point I need to try Rust & Revenue too. I don't know these kinds of train games (routes+shares) so looking forwards to it all.

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Welcome aboard!  I agree that a setup diagram would help.  I will put one together in the next few weeks.  Life has been pretty hectic but I wanted to get the game released.  In the meantime, I have a YouTube video playthrough on the solo game if you need it.  :)

Rust & Revenue is definitely a step up in complexity.  If you get hooked, then there is a whole world of gaming that opens up with the genre.  Charters to me would be a slightly easier on ramp but the components are specialized enough that it would be a harder build to find parts for but an easier teach.

Regardless, thank you for the kind note!  Let me know if you have any questions.  :)

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I did watch the video, it was very helpful! I wanted to try Charters as well, and I actually do make even large and component-filled PNP builds, so it won't be a problem for me buildwise. I think my largest build so far, not counting certain playtests, was Distilled alongside its expansions, back when Paverson provided PNPs to buy; and I also frequently play my PNP build of Pax Pamir (2e) made from the free PNP on the Werhlegig site. 

Grasping the mechanics and strategy will be my biggest challenge 😅 

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You are definitely a seasoned builder then!  I'm gracious that you're giving it a go.  :)

If you can handle Pax Pamir then I'd put money down that you can easily do well with what I've worked on over the years.  :)